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Friday, February 17, 2017

Obscusion B-List: Completely Unexpected Video Game Crossovers

Last year I did a B-List titled "Video Game Crossovers with Completely Unexpected Rosters", where I brought up six(-ish) crossover video games that featured line-ups so non-traditional that it was almost worth checking them out solely for the rosters. It was a rather successful piece for the blog, at least in terms of what I'd consider "successful" here, so I have decided to create a sort of "sequel list" to that one. Now I could have been rather blasé in that regard & simply made "More Video Game Crossovers with Completely Unexpected Rosters" (& I won't say that it will never happen), but rather I want to twist this concept around a bit & instead put the "Unexpected" focus on the crossovers themselves.


Crossovers can be weird... And I mean WEEEIIIIRRRD. It's one thing for a crossover that sounds obvious to feature some crazy surprises in the roster, but what about those crossovers that just make you tilt your head & leave you speechless? Comics legend Archie is a surprisingly notable one, having crossed over with The Punisher & Predator, but there are plenty of other memorably unexpected crossovers. Products like Cartoon All-Stars to the Rescue, that Power Rangers in Space/Ninja Turtles: The Next Mutation crossover episode, The New Scooby-Doo Movies, & even Who Framed Roger Rabbit are perfect examples of when the very existence of said crossovers are a major appeal in & of themselves. Therefore, let's look at six times when video games featured out-of-nowhere crossovers... And, to no surprise, Capcom makes up half of this list, because the former Japan Capsule Computers Co., Ltd. really likes its crossovers.

Thursday, February 9, 2017

Shinken Legend Tight Road: A Standalone Story Mode Without a Fighting Game

In our modern times, the apparent standard for most new anime is to run for one entire calendar season, or roughly 12/13 episodes; this is often called a "cour", after the French word for "course". Anyway, while this essentially started being a standard once anime started moving into late-night slots, this wasn't the only time anime tried out the single cour format. An interesting experiment with this idea was actually done by Toei Animation & TV Tokyo back in the second half of 1994, and in the complete opposite of late-night. Instead, two single cour anime were aired Fridays from 7:35-8:05 in the morning, and while the first show (Metal Fighter Miku) did see release in North America on DVD by Media Blasters back in 2001, the other has gone on to hyper-obscurity... So you know that I'm the perfect guy (i.e. the only man stupid enough) to check it out.


Running from October to December of 1994, Shinken Densetsu/True Fist Legend Tight Road (or simply Shinken Legend, as the VHS covers say) actually has a bit of an interesting, but short, history behind it. Similar to Metal Fighter Miku, this was conceived as a multimedia production, with Shinken Legend in particular meant to promote an upcoming fighting game published by Zamuse & developed by a small little dojinshi developer called Gust. Unfortunately, the game never actually saw release (if even development), though Gust would go on to become a successful RPG studio through its Atelier & Ar Tornelico franchises, & is now owned by Tecmo Koei Games. While it's not the only time an anime has been made to promote a video game that never came out (90s OVA Early Reins is another example), I'm not sure if any others were actually done to the scale that Shinken Legend was, i.e. an entire TV series being made.

So when an anime is based on a fighting game that never actually comes out, what's the end result like? Let's find out.

Taito Masaki is working on a cruise ship as payment for a trip to the country of Grazia, which is where his father went to five years ago in search of a dream, only for him to die. While on the ship, Taito becomes involved in the search & apprehension of Charlie, a missing British solider who's also part of a "Human Weaponization Concept" codenamed Rabbit, due to the red eyes test subjects have when enraged. This is only the beginning of Taito's journey in Grazia, though, where he teams with Brigadier General Sarah Jones (Charlie's commanding officer), Gerard Gelain, & Kicks Rockwell as they decide to take on the Spiral Palace run by Captain Klaus Daggats, Grazia's "God of Fighting", who has a relation to both the Rabbit project & the death of Taito's father.

Monday, January 30, 2017

Ring ni Kakero's Supreme Superblows Part 2

I'd say it's fair to say that the most identifiable aspect of an action manga is the wide variety of named special attacks that the various characters use in battle, and Shonen Jump has a gigantic girth of them. The Kamehameha, Hokuto Hundred Crack Fist, Pegasus Meteor Fist, the Kinniku Buster, Getsuga Tensho, Gum Gum Pistol, the Rasengan, Rei-Gun (get it?), Amakakeru Ryu no Hirameki, Cool Drive, Sunlight Yellow Overdrive... All of them owe some inspiration to Ring ni Kakero. As I stated in Part 1, while Team Astro did feature crazy special maneuvers with wild names first, it was RnK that really put it towards the forefront, and it's become a bit of a standard in many action series. After all, the kids who read these manga needed something to scream out while they played around & tried to recreate some of these for the fun of it.

Therefore, let's end this 40th Anniversary celebration of Ring ni Kakero's debut in the beginning of 1977 by looking at some more of the best (in my opinion) superblows that inspired too many other to count.


Cosa Nostra
When Ryuji first delivered the Boomerang Hook during the Champion Carnival, it was showcased as Ryuji having something special about him. When Shinatora first hit Rolling Thunder later in that tournament, he was shown as being similarly special. But then Black Shaft hit Ryuji with his Black Screw during the Pacific War, showing that other strong Jr. boxers had their own special attacks. Similarly, when each of these were first done, Kurumada treated them with more impact, but nothing really special about them. It wouldn't be until the World Tournament that the term "superblow" would first be used, and to go with new term Kurumada decided to give these ultimate punches the visual flair that they'd become iconic & inspirational for. The first person to be given this type of treatment is Don Juliano, Italian Jr. Champion, self-proclaimed "Sicilian Dandy", & head of the Jr. Mafia. Understanding that Ryuji Takane is a dangerous person to take on, he makes no attempt to try to make this fight a long one, so he starts up right away with his superblow, Cosa Nostra.

Thursday, January 26, 2017

Ring ni Kakero's Supreme Superblows Part 1

Finally, to end this celebration of the 40th Anniversary of Ring ni Kakero, we take a look at an element that is likely one of the most influential: The superblows. Now, to be fair, the concept of named attacks was nothing new when RnK debuted. Various martial arts manga utilized such things, the idea giving attacks names existed before manga was even a thing due to the legendary Wong Fei-hung, and the idea of over-the-top signature moves was outright taken from Team Astro, which featured baseball techniques like the Giacobini Meteor Shower Swing, the Skylab Pitch, & the Andromeda Nebula Swing. What Kurumada made iconic was giving his characters' various superblows names that were not quite as literal, instead giving them larger than life names that evoked various feelings & ideas. After all, an uppercut is an uppercut, but naming an uppercut something like "God Dimension" & making it look like Apollon's opponent has been hit with the power of the Sun itself makes it look badass as all hell.

Therefore, here are my personal twelve favorite superblows in all of the original Ring ni Kakero manga. Unlike the prior list, however, I'm only going with the way the manga showcases them, because otherwise I'd have more than just twelve. The anime managed to take Black Shaft's Black Screw, Napoleon Baroa's Devil Propose, & Orpheus' Dead Symphony, which all looked a little plain in the manga, and make them look outstanding. Therefore, let's just stick with how Kurumada originally drew them.


Heart Break Cannon
We're starting off with a superblow that's admittedly simple, but is just as dangerous in real life as it is in the manga. When Jun Kenzaki stands to fight against Theseus of Team Greece in the final set of matches of the World Tournament, he only had so much opposition against him. Team Germany's Scorpion gave him a fight, but not even he could stand against the newly-debuted Galactica Mangum. In comparison, Theseus is something different, knowing exactly how to hit Kenzaki without a care for his well being & able to counter any punch at first. Once Kenzaki finds an opportunity he tries to fight back, but Theseus has the perfect move to stop him with... A heart punch. However, this isn't a measly little punch to the heart. Instead, this move is a cannon of a punch.

Sunday, January 22, 2017

Ring ni Kakero's Best Bouts Part 2: From the World Tournament to the Final Fight

In creating this list of the best fights in Ring ni Kakero, & this is seen in the first half, I noticed something... Ryuji Takane is all over this list. I guess that makes a certain sense since he's the main character, but at the same time I can give an easy explanation to that. In short, Masami Kurumada tended to give Ryuji the fights with a lot of meat to them, likely due to his status as main character. That's not to say that the other characters have fights that aren't any good, because there are really enjoyable fights from Ishimatsu, Kawai, Shinatora, & Kenzaki, but the main issue with most of them is that they don't tend to have the same amount of time that Ryuji's fights are given. This can be considered a bit of an example of how RnK is the "bible" of fighting manga, and therefore later titles would give more time to the supporting cast's fights, but it's something to point out.

That being said, let's get to Part 2 & see which were the best fights in the second half of Ring ni Kakero.

(WARNING! As I'll be covering exact fights, please keep in mind that I may venture into spoilers at times. I'll try to keep them as general as possible, but fair warning.)


Ryuji Takane vs. Napoleon Baroa
After being first mentioned at the end of the Champion Carnival, the World Tournament Chapter finally starts up, and the fights in this arc are almost all really damn good. While there are still some rather short fights (two of the fights against Team France are good examples of that), the rest all have something really cool to them. Ishimatsu taking on four members of Team Italy on his own, the crazy ability all of Team France have (which I'll get to in a bit), the scientifically concocted counter-strategies Team Germany uses to combat Golden Japan's superblows, & the sheer spectacle that is Team Greece are all excellently memorable moments, so choosing just one from this entire arc is really damn hard. If I can for a moment, I just want to give "honorable mentions" to Ryuji vs. Don Juliano (a very strong start for the arc), Ishimatsu vs. Tiffany (another showcase of Ishimatsu's tenacity), Shinatora vs. Himmler (if only for the Special Cross Counter), & Kenzaki vs. Theseus (the first time Kenzaki actually is pushed hard).